Interestingly, the illustration in the setup showing the guy pointing at his computer shows the computer at the long end of a rectangular room. Putting the forward direction facing the shortest distance doesn't really make much sense, at least not to me. All the testing I've done points to people instinctively wanting to move forward and back a lot more than side-to-side. It currently seems rather arbitrary, and I can't see a reason for it. What we need is to be able to rotate just the arrow, not the play space, re-orienting forward independently of anything else. The only way to get this orientation to work is to reduce the sides of the rectangle until it becomes a square. Yes, you can rotate the green playable area when you edit, but the problem is, if I rotate it 90 degree so that the forward arrow faces the long direction of the rectangle, both sides of that green rectangle are now out-of-bounds. ![]() After tracing the room bounds, the editing screen has a white rectangle showing the edge of the traced space, a green rectangle showing the playable area, and a white arrow showing default forward. Of course I can't release the game like that or others will then find everything off.Īny chance this could be added? Or is it already possible and I'm missing something obvious?Īctually, that is only partially correct and the whole reason for the problem. I would really, really like to see the ability to rotate which way is forward when I do room setup (not rotate the playable volume inside the rectangle, but rotate the actual outer rectangle itself)įurthermore, it would be even better if the player could bring up the dashboard and set forward, in 90 degree increments, on a per-game basis.Ĭurrently, while I'm developing, I find myself orienting my game, knowing that SteamVR is going to rotate it, to force forward to be in the direction I want it. Instead of just blocking off a square in the middle of that rectangle, I'd really like to take advantage of the whole space. ![]() This means that I smack into a wall right away when I try to walk towards something, but there's all this wasted space to the side. Unfortunately, I have a volume that's roughly twice as long as it is wide, and no matter what I do when I run room setup, SteamVR always seems to force forward as facing one of the short sides. simply doesn't work anymore.So pretty much every game I've played so far has their play area set up to be either square, or if it's a rectangle, the long way faces forward, which to me seems natural. Including the ones in the Steamapps folder and APPDATA)Īfter all of this, it STILL does not work.ĭoes anyone have any solutions or ideas on how to help me? It is truly annoying that a software that has worked for so long. ![]() ![]() Completed uninstalled (AND removed all files to the above programs off my my computer. Verified software files/cache for each of the programs listed above Reinstalling OVR Toolkit (and even running with it uninstalled) For some reason, any bindings within the OVR Advanced Settings bindings don't do anything. I have had it like this for awhile and it has always worked, but now, it just straight up doesn't work. On the other hand, I have the other B button set to DOUBLE to Reset Offsets. In OVR Advanced Settings, I have my space drag (the thing where you can drag yourself around the playspace with your hand) bound to my right hand (the B button) on HELD.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |